Search results “Unity3d resources loadall”
How To Load All Prefabs with 1 Line Code Unity 3d Tutorial - LoadAll
Here is tutorial about loading prefabs in one line command, if you want to load more than 1 prefabs from your project folder.
Views: 3740 Unity Student
unity3d csharp script ile doku atama , unity3d csharp script add texture
unity3d csharp script ile doku atama unity3d csharp script add texture unity3d Resources.LoadAll texture Resources.LoadAll("dokular", typeof(Texture)); prog.şahin uzunok [email protected]
7. Making a 2D Platformer in Unity (C#) - Simple Collectable
Source Code: http://adf.ly/1bqu7A All Assets and Projects: http://adf.ly/qephF Unity References: http://docs.unity3d.com/ScriptReference/Resources.LoadAll.html
Clarizen's Resource Load Tutorial
Learn how to use the resource load in Clarizen to better manage your resources
Views: 1851 ClarizenInc
Unity Tutorial | Infinite Tile World [Episode 3]: Loading Sprites From Resources
How to make an infinite tile world in Unity. In this video, we make it so tile sprites are no longer hard coded. Instead, there is a script that loads the sprites from the Resources folder, and it allows you to pass in the type of tile in order to receive the corresponding sprite. Also, we add functions to world that allow us to find tiles and chunks at different positions.
Views: 2451 NindieGamer
RPGAIO Tutorials - Prefabs, Resources and Data
For more videos on RPGAIO, go to: https://www.youtube.com/playlist?list=PLgDkDr4naeh-G1aingqNF_v9dL3kMnxPG Check out RPGAIO here: https://www.assetstore.unity3d.com/en/#!/content/53542 Music by: Sirius Beat - As You Were Link: http://youtu.be/h_nkYEjnIfE
Views: 1161 LogicSpawn
09 _ Resources and Instantiate
Using the Resources folder and instantiating a gameObject that is stored in the Resources folder.
Views: 214 Alucard Jay
Unity RTS World Builder [1] - Setup and Resources Load
In this video we re-organise the RTS folder structure and include a Resources folder, a special folder in Unity where we can load resources, including GameObjects, AudioClips, Textures etc in the game.
Views: 11780 UnityChat
Loading Screen UI System
Source Code & Advanced Videos ► http://bit.ly/2xLL79H Twitter ► http://twitter.com/brettfaulds Loading Screen System in Unity Today we will be going over how to make a Loading Screen System that you can use in your app or game. This will be a basic loading screen system that you can share with your friends and use right away. For more advanced tutorials on working with Dynamic Types, Tasks and Asset bundles, please check out the tutorials in link of this description. What are loading screens good for? Loading screens are just a universal way for you to unload and load data in your app/game. This allows you to make the transitions between scenes flawless without any problems. You will see that every game uses this for it whether or not they actually need the loading screen or not. The proper way to use it is to make sure you are only doing it at key moments. That doesn't necessarily mean that the loading screen should always be a splash screen, it can be a simple progress bar, loading icon or even a simple message at the top of the screen. Every game/app approaches their loading screen differently because of how they want to transitions. I personally love the banjo kazooie type of screens where everything is puzzled together and it is seamless. How to use loading screens You never want to constantly transition to a full onscreen splash for a loading screen during your game, you will always want to load all the necessary data for the user until he has reached a point that requires a new transition that he himself is aware will be happening. A good example of this is World of Warcraft where you will see a portal and by touching this portal you will be loading all the content for that next area. This is the same type of concept we want to approach will all the loading screens. But that doesn't mean that every loading screen will be a splash. You can definitely load content in the background for the user for small things and show a small indicator for that or a small progress bar for it. Most games load a package in the background and have a small rotating indicator somewhere on the screen, these are just progress bars but to me they are just a smaller form of a loading screen that can be consolidated to the main concept. In fact, even your phone uses this concept when downloading new content. Getting Started You will need Unity 2017 or 5.6 at the time of this tutorial in order to utilize the latest asset bundle building process. You will also need to grab any art assets that you can use for the splash itself Setting Up the Project You actually do not need to do anything crazy for your setup of your project, I didn't change any of the project settings for this. You will however need to grab a few art assets to test out for your splash and put them into an art directory to be referenced. You can always just put them in the resources folder of your project and dynamically load them from there as necessary. What can I use this for Anything! Any time you want to do a loading screen or have no way to transition cleanly from one location to the next, you can use this as the buffer inbetween those transitions. No need for the jerky loading of scene transitions when you can use this as a filler inbetween. Keep in mind that this will not solve all optimizations that your code already needs, but this will make it so that any additional loading of assets behind the scenes can be done peacfully without causing heaches for the end user. Closing notes Now that you have completed this tutorial, you just need to plug it into your game or app! We have a few awesome advanced tutorials and source code on the site listed in the description. Advanced Features and Source Code The advanced tutorials will go over the Dynamic types of loading screens we can make out of it, queuing up tasks for the loading screen, as well as Asset bundles that we will load through the loading screen. The dynamic types will allow us make it so that we can support unlimited different types of loading screens for the user experience. This will allow us to show either a progress bar, a splash screen or even a simple loading icon. The Tasks for loading screen allow you to queue up a list of tasks that the loading screen can process so that you are able to see the progress reflected as a whole through the loading screen. This means that you will not see the loading screen be completely finished until all the provided tasks are complete for it. The Asset Bundles for the loading screen allow you to make it so that you can pass your asset bundle loading process through the loading screen. This allows you to pack up all your assets to be loaded through the loading screen to be loaded into data for you to use and unloaded when the process is completed. Each of these can be expanded further to your desire but just to show the process of making such a system for you to use right away.
Unity3D: LearnQuick - Episode 02 (Import Assets and Organising Project)
In this episode, I will be covering how to: Import Assets in to your project folder. I will also be teaching something that may seem minor, but is very important which is organising your project. Creating folders with appropriate names is mandatory for major projects as you don't want to get lost in your project folder. It's stress and can be 'pulling your hair out' frustrating.
Views: 144 DimitriTutor
2D games in Unity tutorial - 03 - Special folders of any Unity project
Unity project folder structure:- 1: Assets folder : Used by game developers to store and reuse game assets. 2: Library folder: Used by unity to store information about libraries used by the project. 3: Project Settings folder: Used by unity to store project settings. 4: Temp folder: Created temporarily once you open the project in unity IDE, used and deleted by unity once you close the unity IDE. Some important and special folders: "Editor" Folder: All scripts placed in this folder are treated as editor scripts. Any script that we place in this folder, can be able to access UnityEditor namespace, Any script placed in this folder will not be added to final build. At any case if our script classes access classes from UnityEditor namespace, then It must be placed within this folder. "Plugins" Folder: Plugins/Android,Plugins/iOS,Plugins/GooglePlayServices Any third party plugins if we want to use in our unity projects. They must be placed in this folder. They will be automatically added to final build. This folder must and should be in Assets folder. Should not be created in any other subfolders of the assets folder. "Resources" Folder: Any script or any asset placed in this folder can be accessible through its file path/name in scripts. These assets can be loaded and referred using Resources.Load("path"); function. Want to know more about special folders in unity, then follow the link: http://docs.unity3d.com/Manual/SpecialFolders.html ======================================================== Follow the link for Next video: https://youtu.be/ZPDHNrGZYv4 Follow the link for Previous video: https://youtu.be/PBo3xy31_0A ========= For more benefits & Be up to date =================== Subscribe to My YouTube channel: https://www.youtube.com/chidrestechtu... Like my Facebook fan page: https://www.facebook.com/ManjunathChidre ========================================================
Unity tutorial : Loading Images or Files from Internet in Unity3D
Using this technique, you can download and an image and other files inside the Unity 3D. This method can be applied to display files or images in other devices like iOS, Android , Windows and more. Check out my blog for more tutorials : http://aarlangdi.blogspot.com.au If you guys like to watch movie trailers, new trailers everyday, follow this channel : http://www.dailymotion.com/filmbuzzer Unity beginners tutorials Unity beginners tutorials Unity beginners tutorials Unity beginners tutorials Unity beginners tutorials Unity beginner tutorials Unity beginner tutorials Unity beginner tutorials Unity beginner tutorials Unity beginner tutorials Unity beginner tutorials Unity tutorials Unity tutorials Unity tutorials Unity tutorials Unity tutorials Unity tutorials Unity tutorial Unity tutorial Unity tutorial Unity tutorial Unity tutorial
Views: 26327 Katus Production
Unity3D Movie Texture Resource Dynamic Load Demo
https://www.assetstore.unity3d.com/#/publisher/3842 https://github.com/textcube?tab=repositories http://buntgames.com http:///hompy.info
Views: 5374 hompy song
Using AssetBundles In Unity 2018
With the AssetBundle system, you can store multiple files in an archival format that Unity can index and serialize. So using Assetbundles brings benefits such as: Smaller install packages Minimize runtime memory pressure Have very flexible asset management even after installation If you want to learn more check out our immersive education platform: https://www.univrsitas.com/
Views: 12526 uniVRsitas
Unity 5 Tutorial Using Asset Bundles for Mods or DLC
Liked it? Help me make more videos! https://www.patreon.com/csharpaccent? Get this project! https://gumroad.com/l/UeIJ Jumpstart your new game! https://goo.gl/cDntqy Carnivore Land on Steam! http://goo.gl/qlTOuU Asset Store Page https://goo.gl/wpHEHO Subreddit http://goo.gl/YSLmVT Twitter https://twitter.com/AccentTutorials https://twitter.com/NVicBoss
Views: 16348 Sharp Accent
4. Save & Load Objects - Loading prefabs
This tutorial will teach you how to save and load objects in a Unity project. The scripting language used in the tutorial i C#. The tutorial is for beginners and is easy to follow and understand. I will also be showing you some UML diagrams to explain the structure. ***SKIP THE RELEASE DATES*** Follow the link below to support me and skip the release dates: http://patreon.com/inscopestudios Get the project files: http://inscopestudios.com/saving-loading Follow me on my social media pages, to get updates and chat with me: Like my page on facebook http://facebook.com/inScopeStudios Follow me on Twitter @inScopeStudios: https://twitter.com/inScopeStudios
Views: 6062 inScope Studios
UnityEngine - Klasa Resources – Load(), LoadAll() - część 2 [2017.4]
[0:04] Jak działa specjalny folder Resources? [0:22] Jakie assety są dodawane do skompilowanej wersji aplikacji? [2:10] Czy można zapobiec usunięciu assetów do których nie posiadamy referencji podczas kompilacji? [2:36] Specjalny folder Resources [3:47] Metoda Load() [3:47] Przeciążenie Object Load(string path) [4:41] Skrypt do pobierania ścieżek do plików [8:26] Co zwraca metoda Load()? [10:03] W jaki sposób metoda Load() wyszukuje wczytane assety? [11:47] Przeciążenie Object Load(string path, Type systemTypeInstance) [12:33] W jaki sposób metoda Load() wyszukuje wczytane assety? [14:51] Przeciążenie T Load(string path) [15:35] Przykład niewłaściwej ścieżki do assetu [16:59] Metoda LoadAll() [17:01] Przeciążenie Object[] LoadAll(string path) [18:29] Przeciążenie Object[] LoadAll(string path, Type systemTypeInstance) [20:10] Przeciążenie T[] Load(string path)
Views: 7 unityBerserkers
Learn How To Download Asset Bundle From Server in Unity 3D | Under 2 Minutes | Unity 5 | Development
GET THE GAME DEVELOPMENT COURSE ON DISCOUNTED PRICE NOW: https://goo.gl/5zmNTP Blue Yeti Professional Mic I use: https://amzn.to/2KjD9MC MacBook Pro I use: https://amzn.to/2KhoRfl Webcam I use: https://amzn.to/2DONm34 Editing software I use: https://amzn.to/2qW9mks If you like my content, please consider buying me a coffee. Thank you for your support! buymeacoff.ee/mirimad Hello Everyone !! I do development on Unity 5. I have been receiving a lot of requests to make a tutorial on how to download asset bundle from server in Unity 3D. Here I made a simple video tutorial for you guys to learn how you can download asset bundle from server under 2 minutes. Asset bundles are a great way to maintain and expand your game. In this video I show you how to set up asset bundles and use them in an online Unity game or application. Downloading asset bundle from server is as easy as shown. In under 2 minutes you will see how I downloaded asset bundles from server using simple Unity 3D and C# code. You need the source code? No problem: http://mirimad.com 1. How to make AR Food App like Kabaq: https://www.youtube.com/watch?v=IUczH67zD18 2. How to make Vuforia Cloud Recognition Multiple Targets Video Playback | Augmented Reality Tutorial | Unity AR: https://www.youtube.com/watch?v=FxZmxcF35Ls 3. Augmented Reality Video Player | Kids Poem in AR | Learn Vuforia Augmented Reality | Unity 2017.3: https://www.youtube.com/watch?v=OJOH06heLyY 4. Vuforia Play Video Unity | Play Video in AR App | Unity 2017.3 AR Video Vuforia | Augmented Reality: https://www.youtube.com/watch?v=HcQ7MBUw2Qo 5. Unity Play Video On Canvas | Unity UI Video Player Component | Unity 5 Tutorial | Unity 3D: https://www.youtube.com/watch?v=zCq0Jt6m8BQ Hire me for consultation or development: Fiverr: https://goo.gl/JWyxo2 Upwork: https://goo.gl/2xpLwR Subscribe for more tutorials.
Views: 15137 Mir Imad
How to make a LOADING BAR in Unity
Let's create a progress bar! ● Download the scene: https://www.assetstore.unity3d.com/#!/content/40756?aid=1101lPGj ● Written tutorial by Alan Zucconi: http://www.alanzucconi.com/2016/03/30/loading-bar-in-unity/ ♥ Support my videos on Patreon: http://patreon.com/brackeys/ ···················································································· ♥ Donate: http://brackeys.com/donate/ ♥ Subscribe: http://bit.ly/1kMekJV ● Website: http://brackeys.com/ ● Facebook: https://facebook.com/brackeys/ ● Twitter: https://twitter.com/BrackeysTweet/ ········································­­·······································­·­···· Edited by the lovely Sofibab. ········································­­·······································­·­···· ► All content by Brackeys is 100% free. I believe that education should be available for everyone. Any support is truly appreciated so I can keep on making the content free of charge. ········································­­·······································­·­···· ♪ Baby Plays Electro Games http://teknoaxe.com/cgi-bin/link_code_2.pl?326
Views: 301263 Brackeys
How To Export, Import And Create Packages In Unity
Let's learn How To Export And Import In Unity. Exporting and importing is import to know how to do if you are trying to save time and needing to transfer game objects prefabs or anything else into a new project. Exporting and Importing is pretty simple but very important to know so you can save time and reuse assets. SUBSCRIBE for regular Video Game making videos: https://www.youtube.com/channel/UCyoayn_uVt2I55ZCUuBVRcQ?sub_confirmation=1 LIKE us on FACEBOOK! https://www.facebook.com/infogamerhub FOLLOW us on TWITTER! https://twitter.com/InfoGamerHub JOIN our circle on GOOGLE PLUS: https://plus.google.com/117855245914252925764/about Hi there! Our names are Mark and Nathan and we are brothers. We really like coding and making games. We also like showing others how to make games. Thanks for stopping by.
Views: 4372 Info Gamer
Loading and Playing AudioClip at Runtime in Unity 3D
In this video we will learn how to load an audio clip in the audio source at runtime with the help of resource class. Download Code : https://drive.google.com/open?id=0B__1zp7jwQOKRXF0S3RrMlQtblU
Views: 9582 Learn Everything Fast
Unity3D Extension - Replace GameObjects and prefabs with another prefab
Use this simple script to replace prefabs or objects with other prefabs at the click of a button. Save time with this simple free editor extension. More Info & Code: https://unity3d.college/2017/09/07/replace-gameobjects-or-prefabs-with-another-prefab/
Views: 9479 Unity3d College
Unity Base-Building Game Tutorial - Episode 62! [Loading Sprites from Disk!]
In which the word "GIF" is said, therefore sparking pronunciation debates in the comments. These base-building tutorials are funded by my awesome patrons at: https://www.patreon.com/quill18creates Watch the whole playlist here: https://www.youtube.com/playlist?list=PLbghT7MmckI4_VM5q3va043FgAwRim6yX Get the Project Files here: http://quill18.com/porcupine/ Make sure to SUBSCRIBE so you don't miss a video! Download the complete project: http://quill18.com/unity_tutorials/ Also, please feel free to ask lots of questions in the comments. This channel is mostly all about game programming tutorials, specifically with Unity 3d. You may also be interested in my primary channel, where I play and review games: http://youtube.com/quill18 I can be reached at: [email protected] http://twitter.com/quill18 http://facebook.com/quill18
Views: 5098 quill18creates
Unity 3D - Load audio from a file!
In this tutorial, I show you how to load an audio clip the right way :D Github: https://github.com/joeythelantern/AudioFromFileExample Unity WWW Doc: https://docs.unity3d.com/ScriptReference/WWW.html Intro song: Zelda remix by Zed End song: Flipped - Tesko - https://soundcloud.com/iamtesko
Views: 2877 Joey The Lantern
Projects, Folders, and Scenes
Quick over view of the similarities between projects and folders and also Unity scenes. Notice that when copying the project we copied the folder and not the scene, scenes files do not actually contain the assets that are displayed within the scene. https://www.crcpress.com/Unity-3D-and-PlayMaker-Essentials-Game-Development-from-Concept-to-Publishing/Miles/p/book/9781138921771
Views: 134 Jere Miles
Master Audio: Sound Variations, Buses and Resource Files (HD)
Crank up the high quality when watching - this is in 1080p! This video shows random and ordered Variations, buses with voice limits, and automatic Resource file loading and unloading. These are features that Unity 5 does not have, and we have plenty more! Buy Master Audio on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/5607 Please ask any questions on our official support forum here: http://darktonic.freeforums.net/
Instantiate a game object at runtime in unity | dynamic gameobject in unity
instantiate a game object in unity at runtime and also provides IEnumerator tutorials for unity game developer, it will help to design your game smooth and object will instantiate runtime so it will take less memory.
Views: 1603 Jayesh Rathod
Klasa Resources – LoadAsync(), GetBuiltinResource(), zakładka ResourceManager - część 3  [2017.4]
[0:04] Różnica między synchronicznym a asynchronicznym wczytywaniem assetów [0:43] Kilka słów o przygotowanych testach [1:12] Test wydajności wczytywania assetów z pomocą metody LoadAll() [1:39] Co oznaczają poszczególne wielkości w logu [2:30] Test wydajności wczytywania assetów z pomocą metody LoadAll() [3:30] Test wydajności wczytywania assetów z pomocą metody Load() - (assety są wczytywane pojedyńczo w kolejnych klatkach) [6:00] Test wydajności wczytywania assetów z pomocą metody LoadAsync() [6:00] Opis kodu do testów [7:10] Testy w edytorze [9:59] Przeciążenia metody LoadAsync() [10:53] Co zwraca metoda LoadAsync()? [10:53] Typ ResourceRequest [11:33] Właściwość asset [11:56] Jak wewnętrznie jest zdefiniowana właściwość asset? [13:41] Kilka słów o dostępnych wielkościach [14:23] Metoda GetBuiltinResource() [14:23] Do czego służy? [16:10] Parametry [16:53] Przykład użycia w praktyce [17:45] Zakładka ResourceManager [18:00] Jak otworzyć ten asset? [18:35] Kiedy zawartość tego assetu jest aktualizowana? [19:55] Jaki jest związek ResourceManagera z klasą Resources? [20:33] Elementy w tablicy
Views: 14 unityBerserkers
Random Dungeon Generation in Unity - Part 7 - Adding the Chamber in Unity
Hi, and welcome to my latest series where we get our geek on and start creating randomized dungeons! With the chamber sections modelled, we can now add them to Unity. I've done some refactoring to get this to work, so in this tutorial, I'll talk you through how I did it :-) As usual, I hope it makes sense, but if not, please be sure to comment and I'll do my best to clear up any confusion. For those who just want the file (and I wouldn't blame you!) you can import it via this package: https://github.com/lonedevdotcom/DungeonGenerator/raw/0.07/DungeonGenerator/DungeonGenerator.unitypackage And obviously the "Like" and "Subscribe" buttons are the two favourites on my page :-)
Views: 1285 Richard Hawkes
Kurs 47 – Dynamiczna lista kontrolek w UI
W tym tutku pokażę wam w jaki sposób zrobić dynamiczną listę kontrolek typu Button i jak je wyświetlić w canvasie horyzontalnie lub wertykalnie włącznie z nadaniem tekstury. 1. Dodanie canvasa i potrzebnych kontrolek, 2. Utworzenie prefaba przycisku, 3. Utworzenie skryptu no i klepanie kodu Zakres: • Canvas, • Texture2D, • RawImage, • Panel, • Resources.LoadAll() Info dodane poza nagraniem (Live 16.05.17). Odczyt pliku z X folderu w Assetach (odczytywane zdjęcie jako Texture2D) (na początku rzutowanie i pod koniec typ do podania): (Texture2D)UnityEditor.AssetDatabase.LoadAssetAtPath("Assets/FolderX/NazwaPliku.jpg", typeof(Texture2D)); Zapraszam na fanpage: https://www.facebook.com/tajemniczyyStronkaGraUnity/ Forum: http://kurso-center.pl/forum/ Aqua 2018 (programik do kursów itd.): http://kurso-center.pl/strony/projekty.html Pozdrawiam Tajemniczy
Views: 571 Tajemniczy
Unity - Utilizando Resources
Nesta aula eu mostro de um jeito simples como carregar uma imagem durante a execução usando o Resources.
Views: 152 João Roberto
Asset Library
Asset Library is Unity editor script, which helps you store and manage your assets and reuse them in different projects. You can store your assets like scripts, materials, models, animations, etc. into one Asset Library folder and organize them into categories and subcategories. Later you can reuse your exported assets in different projects, by importing them from the Import tab of the script. You can submit a new updated version with version notes, and both old and new version will be available inside Asset Library folder. Features include: Exporting/Importing assets from one centralized Asset Library folder Sub-categories to easily group similar assets Adding description and jpg image, so you can see a preview of your asset and what it is supposed to do. Update your asset with version notes, so you can track your changes Backup directory, so your assets will be automatically copied to both places. You can buy it from Unity Asset Store: http://u3d.as/1efe
Views: 197 ProFx Tools
Mobile Game Development with Unity 3D - Intro tutorial
Get the complete course at http://www.totaltraining.com. Follow us:Twitter @totaltraining Facebook: Facebook.com/totaltrainingdotcom Instagram: totaltrainingonline Pinterest: total training LinkedIn: Total Training
Views: 31 totaltraining
Prefabs in Unity
http://www.frameworktv.com | LearnToProgram is now Framework. Visit and join for free daily videos teaching digital skills like coding and design. SUBSCRIBE TO THE FRAMEWORK CHANNEL http://www.youtube.com/subscription_center?add_user=UC4msOaZNMfPwMe_ztV5jFH SUBSCRIBE TO OUR EMAIL LIST (LEARN FOR FREE!) http://www.frameworktv.com/?src=YOUTUBE VISIT US ON FACEBOOK https://www.facebook.com/frameworkTechnicallySpeaking/ FOLLOW ON TWITTER https://twitter.com/fw_social INSTAGRAM https://www.instagram.com/frameworksocial/
Unity3d - Dynamic Download Test 03 (Load Balance)
A study for load balance between two costly processing loop, progressive download (mesh on JSON) and smooth goto (FFT core, N=256) [web-player] http://homepage.mac.com/antonioh/unity3d/build/JSON_Collider_v015.html
Views: 759 wish24601
Unity Audio Subtitles Tutorial
This tutorial demonstrates a simple method for loading text files from the Resources folder. In this case the resulting text strings can be parsed and used for displaying subtitles or captions timed with your game dialogue. You can even trigger other events to coincide precisely with the audio.
Views: 8965 Random Seed Games
[Unity Asset] Dynamic street components demo
Dynamic street components for unity asset demo Buy on asset store: https://www.assetstore.unity3d.com/#!/content/86377 or http://u3d.as/MBL
Views: 466 Sukhvinder Singh
Dynamic Loading System Setup
This is a video that illustrates how to set up a dynamic loading system with really few steps. All the configurations options are in varinit.py In the files there are lots of comments. here a more detailed description http://blenderartists.org/forum/showthread.php?216256-Resource-Dynamic-Terrain-Loading%28with-video-archive-and-setup%29&p=1841136#post1841136
Views: 1030 MakersF
Scene Manager ( Dynamic Loading ) - Game Mechanics - Unity 3D
In this tutorial, we learn how the new scene manager works and we see few practical example that we can apply in small and bigger games. ►-------------------------------------------------------◄ Join the community, keep on learning. ► Come hang out in discord! This is the most efficient way to reach not only the team members but thousands of other developers like you! We love it when you help, showcase or just discuss with each other in discord! https://discord.gg/cpfhqNC ► Learn about unity and game design with this playlist: https://goo.gl/I04s9S ► If you enjoy what I do here and would like to support me, pledge any amount on Patreon. https://www.patreon.com/N3K?ty=h ►-------------------------------------------------------◄ Stay up to date! N3K is friendly, laidback community that helps you create video games, and make friends while doing so. Check out our website to learn more, or join us on discord! https://n3k.ca ► Keep up to date with our plans! Follow the Facebook page https://www.facebook.com/N3ken/ ►-------------------------------------------------------◄ More content! Do you need some ideas? Try out our Unity Training playlist! ►Subway Surfer, mobile game: https://goo.gl/xZhC6T ►Glide, Mobile game Tutorial: https://goo.gl/45ycLc ►Multiplayer Checkers Tutorial: https://goo.gl/RjqPkR ►2.5D Platformer Tutorial (Noob friendly!): https://goo.gl/m2S3QH ►Unity Mobile Game (Roller Ball): https://goo.gl/x3gwun ►Endless Runner: https://goo.gl/JTjQO5 ►Chess Game: https://goo.gl/8blshX
Views: 51523 N3K EN
AU Map Editor [save/load/export] #2
Second update of AU Map Editor. For standalone version i added option to save/load and also export maps. Exported models will be saved in .obj format. With save files you can: • make a backups • load your saved map in day and night scene • change ground material and size of map. * Due to restrictions with webplayer (we can't save files on our hard drives), was added option to copy mesh as a string (text). You can simply paste copied string in notepad and save as .obj * Also switching between free camera and player was added. Now you can switch on the fly and make map also from first person view. * Many visual and functional improvements. You can try webplayer version here: http://games.armedunity.com/au-map-ed... Note: There is one limitation - you can't export large maps. Don't try to make large and complex maps (it will be waste of time), because you will not be able to save, or export them. ***** Y&V - Lune [NCS Release] https://www.youtube.com/watch?v=n79ap... • https://www.facebook.com/itsyandv • https://soundcloud.com/itsyandv • https://twitter.com/itsyandv Disfigure - Blank VIP (feat. Tara Louise) [NCS Release] https://www.youtube.com/watch?v=j5DCb... Disfigure • https://soundcloud.com/disfigureofficial • http://www.twitter.com/disfiguremusic • https://www.facebook.com/disfigureoff... Tara Louise (vocalist) • https://www.facebook.com/taralouisemu... • https://soundcloud.com/tara-louise • https://www.youtube.com/user/Taraandm... Syn Cole - Feel Good [NCS Release] https://www.youtube.com/watch?v=q1ULJ... Syn Cole • https://soundcloud.com/syncole • https://www.facebook.com/SynCole • https://twitter.com/SynColeOfficial • https://www.instagram.com/SynCole/
Views: 2241 OneManArmy3D
Unity 3D Entering & Exiting Vehicle Tutorial 1 of 2
In this screencast/tutorial demonstrates the ability for the first person to enter and exit a vehicle. This is only going to show how to do so in a single seat & single vehicle configuration however. Important note: At time period 8:50, enable 'Is Trigger' in Box Collider component. To make things easier and to save time download the CarTutorial.zip from Unity's website: http://unity3d.com/support/resources/tutorials/car-tutorial Second Video: http://www.youtube.com/watch?v=Cc-bvOSsc-c UnityAnswers Thread: http://answers.unity3d.com/questions/51051/vehicle-enterexit-system-for-first3rd-person-.html?page=2&pageSize=5&sort=votes +++*ITS EXTREMLY IMPORTANT THAT YOU ATTACH THE SCRIPTS ON THE TRIGGER BOXES and NOT on the player itself !!!AND SET THESE BOXES AS "is trigger" *MAKE SUR YOU FILL OUT RIGHT INFORMATION IN THE SCRIPT and MATCH THE RIGHT VARIABLES. *TAG YOU CHARACTER AS "PLAYER". AND YOUR CAR AS "VEHICLE"!!!!+++ If you want the script I can email it to you. email me at [email protected] Uploaded Saturday December 10, 2011
Views: 27342 Michael Strong
Saving objects between scenes in Unity 5
In this tutorial I show you a simple piece of code called "DontDestroyOnLoad" which will allow you to keep GameObjects between scenes so they can be used throughout your game! This could be a model, a piece of game audio! Programming written in JavaScript. Facebook page: https://www.facebook.com/Speedtutoruk Twitter: https://twitter.com/SpeedTutor Donations: http://www.speed-tutor.com/donate ---------------------------------------------------------------------------------------------------- Download recent scripts: http://speed-tutor.com/scripts/ Download the survival series assets: http://speed-tutor.com/survival-series/ Keep yourself upto date by finding out about new and upcoming tutorials on: http://www.speed-tutor.com
Views: 31733 SpeedTutor
Unity - Uploading to Wooglie
▶︎ Flappy The Tappy Bird 2D : http://bit.ly/VBM2DTappy ▶︎ Plunging Bunny : http://bit.ly/VBMBunny ⬆🔺⬆🔺⬆🔺⬆🔺⬆ FREE GOOGLE PLAY APPS ⬆🔺⬆🔺⬆🔺⬆🔺⬆ #1 SUBSCRIBE HERE: http://bit.ly/VBM-SUBSCRIBE #2 VISIT WEBSITE: http://bit.ly/VBMWebsite #3 LIKE VeeBeeMee ON FACEBOOK: http://bit.ly/VBMFaceBook ⭐Start Your Game Dev Journey⭐ ▶︎ Get The 2D Endless Jumper Package Here: ▶︎ https://gum.co/VBMEndlessJumper ✔️ Support The Content Here ✔️ http://bit.ly/VBMDonate 📚FAVORITE UNITY 2D BOOKS/COURSES📚 Unity 2D Books: 📘 Book #1 : https://amzn.to/2TQWQja 📕 Book #2 : https://amzn.to/2E0ZAFY 📒 Book #3 : https://amzn.to/2P3GMHf 📘 Book #4 : https://amzn.to/2RkjqyX 📕 Book #5 : https://amzn.to/2E0ObpW 📒 Book #6 : https://amzn.to/2E1agEx 📘 Book #7 : https://amzn.to/2DP8OEF Free On Kindle Unlimited: 📕 Book #8 : https://amzn.to/2SdlHMD Unity 2d Courses: Course #1: http://bit.ly/2DRPGGame Course #2: http://bit.ly/2DGamesScratch1 Course #3: http://bit.ly/2D6Games1 Course #4: http://bit.ly/2D6Games2 #Unity2D #UnityTutorial #Unity2DTutorial #VeeBeeMeeGames #VeeBeeMee ----- Video Information ----- Throughout each 2D Tutorial you will learn how to make your very own 2D game for the Unity Player, Stand Alone or anything else you would like to deploy on. All while using the Unity Store, Unity Engine and its brand new set of tools introduced in Unity 4.3 (2D tools and Sprites) and Unity 4.6 (uGUI). We will be programming using C# to create components that are found in many 2D Unity Games such as moving platforms, collectibles, power up in many Unity Projects.
Views: 437 VeeBeeMee Games
Unity 5 Tutorial - Importing Textures and Creating Materials in Unity 5
A very basic example of creating materials inside of Unity 5 and textures can be reused to save resources and create multiple different looks and skins using the same texture files. Unity 5 employs PBR texturing, just like UE4 and many other modern game engines. This allows the creator to use a variety of texture maps created for use in various channels such as 'metallic', 'specular', and more. This allows for much more flexibility in texturing your game objects and when used correctly can create highly detailed and realistic textures.
Views: 22015 Deep Field Development
3d model settings Not hard Read comments
Download cube models --- https://tinyurl.com/ya6a9jlx "WARNING" That link is 2gigs of current models. Cube Model How to; Open ccsm, open Desktop Cube. Go to "Appearance" tab, "Skydome" choose your skydome image. Click the "Transparent Cube" tab. Set both at 0 Go Back and open "Cube 3D Model" plugin Click "New" 1 "Model" click the folder icon and maneuver to the model you want to use. Open the folder and BE SURE to click the "_0.obj" (that's a zero not the letter oh) file in the folder. It should be just under the ".mtl" file. Double click it if you like. 2. "Scale factor" I generally set this to " 1.0 " at first, checking if it is the size I want. Adjust it as you see fit. The model should appear in the bottom left corner of the screen, if not adjust the "X" till you see it. 3. Then move down to the "Model type" and select "Animated" This will load ALL of the .obj files found in the model's folder. 4. Move down to "Frames per second" and adjust this, again, as you see fit for the model. 5. "Rotation plane" I leave at "XY" but again, play with it. The dolphin models have to use "XY-Reverse rotation" 6. "X", "Y", "Z" Adjusts, obviously, the location of the model within the cube/on screen. If you would like a model to appear as though in the distance, reduce the "Scale factor" to want you want, then adjust the "X", "Y", "Z" settings. I sometimes make a model huge, the detail is kind of cool! This was one of the first models I made that was used by the developer of the plugin to tweak it and allow for all of the bump-maps/textures to be seen. The images, included in each of the models, can be edited in Gimp. Copy the original folder for a model onto the Desktop, edit the image, rename the folder, then test the new one.
Views: 107 Coz_DS
[WIP] FPS Map Update 3
Views: 117 UntelStudios
MK5 Map Loading Test
Testing loading of a map from an asset bundle.
Views: 51 Jeffery Myers
Unite Beijing 2015 New Asset Bundles打包 - 張為
Unite Beijing 2015 New Asset Bundles打包 - 張為 更多的資料請上https://www.facebook.com/UnityTechTaiwan
Views: 1154 UnityTaiwan